微软宣布将裁员约 4,800 人,这一数字约占其全球员工总数的 2.1% [1]。此次调整旨在对面临激烈竞争和硬件成本飙升的 Xbox 业务进行“重置”,并涉及剥离四家此前收购的游戏开发工作室 [1]。其中,Xbox 游戏部门将裁减约 1,600 人,且本财年还将再削减 1,600 个岗位 [1]。
微软首席人力官 Amy Coleman 确认,被裁撤的职位不会由人工智能技术替代 [1]。负责 Xbox 业务的 CEO Asha Sharma 指出,该业务部门的利润率比可比平台低 3 至 10 倍 [1]。此次裁员背景还包括微软此前以 690 亿美元收购 Activision Blizzard 的相关整合考量 [1]。
Microsoft has announced plans to cut approximately 4,800 positions globally, representing about 2.1% of its total workforce [1]. The layoffs are part of an initiative described by the company as a "reset" for its gaming division, which faces intense competition and rising hardware costs [1]. A significant portion of these cuts will affect Xbox, with approximately 1,600 jobs eliminated immediately in that department alone [1]. Additionally, Microsoft plans to cut another roughly 1,600 positions at Xbox during the current fiscal year [1]. This restructuring also involves divesting four game development studios previously acquired by the company [1].
Asha Sharma, CEO of Xbox, stated that the business unit's profit margins are currently three to ten times lower than those of comparable platforms [1]. In response to concerns regarding automation replacing human workers, Microsoft Chief Human Resources Officer Amy Coleman confirmed that the positions being eliminated will not be replaced by artificial intelligence [1]. The company noted these actions follow its acquisition of Activision Blizzard for $69 billion in a prior transaction [1].