虚拟现实(VR)技术与游戏化元素正推动跆拳道向虚拟化竞技转型。这一由世界跆拳道联合会与新加坡科技公司 Refract Technologies 联合开发的项目,利用 VR 头显和运动传感器实现了非接触式比赛形式 [1]。该模式因具备低风险和高互动性特点,已在东南亚地区迅速普及,并吸引了不同年龄段的参与者参与 [1]。
首届虚拟跆拳道世界锦标赛于 2024 年在新加坡举办 [1]。该项目已亮相新加坡奥运电竞周,并将首次登上 2025 年在日本举行的亚运会舞台 [1]。此外,预计该赛事还将纳入 2027 年在马来西亚举办的东南亚运动会 [1]。世界跆拳道联合会与 Refract Technologies 的合作旨在通过技术创新拓展跆拳道的竞技边界 [1]。
Virtual reality (VR) and gaming technologies are driving the transformation of taekwondo into a virtualized competitive sport developed jointly by the World Taekwondo Federation and Singapore-based company Refract Technologies [1]. This non-contact competition format, which utilizes VR headsets and motion sensors, has gained rapid popularity in Southeast Asia due to its low-risk nature and high interactivity, attracting participants across various age groups [1]. The virtual taekwondo discipline made its debut at the Singapore Esports Week for the Olympics last year [1] and is scheduled to appear on stage for the first time at the 2025 Asian Games in Japan [1]. Furthermore, it is expected to be included in the Southeast Asian Games held in Malaysia in 2027 [1]. The inaugural World Championship for this virtual format took place in Singapore in 2024 [1].