营养类应用程序虽能激励用户建立健康习惯,但其内置的“游戏化”功能对部分使用者而言却可能带来身体畸形恐惧及饮食紊乱等风险。研究人员警告称,不准确的数据库设定和不切实际的卡路里目标可能导致用户产生羞耻感甚至引发暴饮暴食行为 [1]。对此,弗林德斯大学心理学家伊莎贝拉·安德伯格建议用户在接触此类应用时应保持谨慎态度:“需谨慎对待”[1]。
西雅图循证治疗中心饮食失调主任考特尼·辛普森指出,问题并非游戏化机制本身有害,而在于其推广的具体内容:"‘并不是说游戏化本身就坏,关键在于它倡导的是什么’" [1]。英语教授安吉拉·德鲁里分享了她在使用过程中的负面体验:“当时感觉像是在训斥我”[1]。她最终领悟到核心教训是:“你无法通过节食让自己变成想要的样子”[1]。专家建议用户应保持怀疑态度并学会倾听身体的真实信号,以避免陷入此类应用带来的潜在危害 [1]。
Nutrition tracking applications offer a dual-edged sword: while they can motivate users to establish healthy routines through gamification elements like points and badges for logging food or exercise [1], these same features may exacerbate body dysmorphia and eating disorders in certain individuals [1]. Experts warn that inaccurate calorie databases combined with unrealistic targets can induce feelings of shame, potentially leading some users to binge eat rather than adhere strictly to the app's guidance [1].
Isabella Anderberg, a psychologist at Flinders University, advises users to "Approach with caution" regarding these tools [1]. Courtney Simpson, director of an eating disorder clinic in Seattle, clarified that gamification itself is not inherently negative; instead, the concern lies specifically in what such features promote within the context of dieting and body image [1].
Angela Drury, a professor of English who experienced personal struggles with these apps, described feeling as though the application was "scolding me" when she failed to meet its strict metrics [1]. Through her experience, Drury concluded that one cannot starve oneself into achieving a desired physical shape and emphasized listening to one's own body signals over app directives [1].